How can I create a Wreckfest type vehicle demolition game?

Specifically, what software or combination of software/assets can I use to begin designing a fun demolition derby game like Wreckfest? This has to be a common question. But I can not find any answers so far.

Well it is not common question as this is advanced topic.

You asking wrong questions however.
It is not much about software, but much more about your skills set.
Because Unity as software is more than sufficient for that type of project.
But definitely you need to know well Unity and its api, quite a bit of math, to apply physics and calculate all bending forces to meshes, as car parts. And of course, understand mechanical parts of cars.

I don’t think there is any shortcut to that.

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Thanks for the answer.

Once you know how to use unity, I would start by trying to follow any car or vehicle based tutorial for unity (For games that is, not AEC or other industries) And then from there start tackling the features you want to add / change.

You will learn a lot on the way and also learn a lot of the pitfalls, including why there is no real answer to such a broad and open ended question.

So what you want is:

  • Download unity (2019.4 LTS is a good version to start with)
  • Complete the basic tutorial so you know how to use it - you will also end up with a game you can edit and continue to develop from following this :slight_smile: :
  • Now that you know how to use unity to a beginner level, Google for a car / vehicle based unity tutorial that is as recent as possible, and start with that

  • Once you have something from that, you can always come back and ask more specific questions like “I have a car game, how do I go about making destructible vehicles” or similar.

Good luck!

Some I found by googling “unity racing game tutorial”:

And a video series of someone going through their development process of a (much) simpler racing game, to show you just how much goes into even a small project and why maybe this is quite an advanced project to tackle as a first one (but not saying you shouldnt, just preparing you):

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