Is there a way to create a complex tooltip for a box item?
Meaning a single window containing both images and texts positioned as I need them.
I assume there ways like:
-a mouse position check: if a box contains mouse and create a window
-a lot of boxes in one place(?) each one containing a part of whole tooltip
But maybe there is a predefined instrument or something with less code writing?
Hello!
as NickP suggested, it is often better to use GUIElements as they are only called when they are updated rather than OnGUI which is often called ~twice per frame although as he also mentioned they are much harder to work with on trickier problems and I think as you can only have 1 tooltip active at a time it may be better to use the OnGUI method for your problem.
The main part of this code is the custom class MyGUI.Tooltip. It requires a few arguments to be passed to it:
position : Vector2 => the position of the top, right corner of the tooltip
imageSize : int => the size that images should be displayed
spacer : int => a spacing value, to have some gaps between images
images : Texture2D => a list of the images you want shown
string : String => the string you want written
The is an example of how you can call it using a GUI.tooltip value in the OnGUI method.
Code
import System;
private var index : int;
private var imageList;
var imageList0 : Texture2D[];
var imageList1 : Texture2D[];
var imageList2 : Texture2D[];
var stringList : String[] = ["I am the first tooltip!", "im the second tooltip though my index is 1", "3"];
var imageSize : int = 32;
var spacerSize : int = 5;
public class MyGUI{
public static function Tooltip(position : Vector2, imageSize : int, spacer : int, images : Texture2D[], string : String){
var stringSize = GUI.skin.GetStyle("Box").CalcSize(GUIContent(string));
var imagePanel : Vector2 = Vector2(
imageSize*images.Length + spacer*Mathf.Max(0, images.Length-1) + spacer,
(imageSize+spacer)*Mathf.Min(1, images.Length) + spacer);
var tooltipSize = Vector2(
Mathf.Max(stringSize.x, imagePanel.x) + spacer,
imagePanel.y + stringSize.y + spacer);
GUI.BeginGroup(Rect(position.x, position.y, tooltipSize.x, tooltipSize.y));
GUI.Box(Rect(0, 0, tooltipSize.x, tooltipSize.y), "");
GUI.Label(
Rect(3 + (tooltipSize.x-stringSize.x)/2.0,
imagePanel.y,
stringSize.x,
stringSize.y),
string);
var imageSpacer = (tooltipSize.x - images.Length*imageSize)/(images.Length+1);
for(var i = 0; i < images.Length; i++){
GUI.DrawTexture(Rect(imageSpacer + i*(imageSize+imageSpacer), spacer, imageSize, imageSize), images*);*