How can i create [n] prefabs taking Array data?

I have a table in a local database which contains a mini-Market Stock data .svc inport.

I need to take all the database information, and set it in a unity table.

I want to create a prefab containing 4 text-fields and setting the database info in those fields, and create 1 prefab for each array(there is 1 array for each line on the database)

Here is my script

public string[] items;

// Use this for initialization
IEnumerator Start () 
{
	WWW itemsData = new WWW ("http://localhost/inventario_iraule/Leer_Stock_Ropa_2016.php");
	yield return itemsData;
	string itemsDataString = itemsData.text;
	//print (itemsDataString);
	items = itemsDataString.Split (';');
	for (int i = 0; i < items.Length; i++) 
	{
		print (GetDataValue (items *, "Rotulos_fila:"));*
  •   }*
    
  • }*
  • string GetDataValue(string data, string index)*
  • {*
  •   string value = data.Substring (data.IndexOf (index) + index.Length);*
    
  •   if(value.Contains("|"))value = value.Remove (value.IndexOf ("|"));*
    
  •   return value;*
    
  • }*
    Okey, i get all the data, and i have a index to search about specific data, but… i don’t know how to continue with these…
    expected that the solution was creating 1 Php file for each column in the database, for filter all the information, but i’m sure there’s a easier way to do it.
    My objective is to show all the database info organized in unity. And i don’t know how to “separate” the whoole array in a lot of game-objects(prefabs) or Text-fields.
    Thank you so much for reading.
    Hope someone can help me

public Text Textbox;

public Transform DesiredTransform;

for(int i = 0; i < items.Length; i++) 

{

Text TextElement = Instantiate(Textbox) as Text;

TextElement.transform.SetParent(DesiredTransform);

TextElement.text = items*;*

}