I am currently developing a game with a similar style to Among Us, by that I mean that players will be moving by a point and click system; however in an Isometric fashion.
Therefore, I will have some cover created by wall tiles or any other objects which the player will be able to hide behind. I want players to be able to hide behind those things and make the walls transparent so they can see themselves.
My problem is, whenever I do this, one of two things happen. Either I will Instantiate an object that the MasterClient will have power over, and whenever he triggers the effect, it will become transparent for everybody; or everybody will create their own objects and I will be stuck with dozens of copies of the objects in the server overlapping themselves.
Is there a way to have these objects local only to the player? In a sense, it does not matter for this specific purpose, since everyone will be seeing their own walls, which would be hiding the other players until they go behind the walls themselves. I am more than glad to share any code upon request, but it is more of a general question than anything. Is Photon able to do something like what I’m asking?