Hi guys!
The new High-Definition Render-Pipelane comes with a new mask call metallicOcculusionSmothness.
Anyone know how I can create this?

Thanks you!
Hi guys!
The new High-Definition Render-Pipelane comes with a new mask call metallicOcculusionSmothness.
Anyone know how I can create this?
Thanks you!
Just merge the textures according the channel coding using photoshop l
or use the substance painter exporter to create them.
okey, Thanks! =)
GitHub - andydbc/unity-texture-packer: 🔨 Utility to combine color channels from different textures into a single output. if you don’t have photoshop or substance, or maybe you just want to automate things…