I want to create realistic water flow in a river using Unity HDRP, and make objects move along the water. I don’t know how to do it. Can you please tell me some useful materials or explanations?
We use Crest Ocean System, you can make really nice rivers with crest, and you can also get buoyancy physics etc. for objects to float down the river etc.
hdrp water has flow maps,
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/water-create-a-current-in-the-water-system.html
try the demo scenes,
https://github.com/Unity-Technologies/WaterScenes
*Sorry missed the “objects to flow”, yeah not sure if thats easily possible in that
皆さんどうもありがとう!
とても良い情報を手に入れることができました。
感謝しています。
Of course you can, in recent version the bundled HDRP water system has a lot of advanced features.
There’s some examples in the HDRP Package Manager water samples tab.
You can get them in your project and they cover most of the complex use cases:
To learn more about it, there’s even a GDC presentation about the glacier scene.
For questions, there’s this neat thread already on the forum talking about it.