I’d like to use a custom exposedName for an ExposedReference in timeline, but as far as I’m aware the PlayableDirector assigns all ExposedReferences a GUID string as their exposedName.
Is there a way for me to override this default naming with just ExposedReference? Or do I need to write something custom to handle this?
I’d like to be able to name a GameObject ExposedReference something like “Opponent” so that I can dynamically set this before playback and then do things like spawn particles relative to that game object.