Hi i am working on the roll-a-ball tutorial project but the pick up objects dont deactivate or disappear when the player gets in touch with them, although i put everything in my script and tagged the player with PickUp. Does anyone knows a possible reason for that ? Thanks
using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour
{
public float speed;
void FixedUpdate ()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
rigidbody.AddForce(movement * speed * Time.deltaTime);
}
void OnTriggerEnter(Collider other)
{
if(other.gameObject.tag == "PickUp")
{
other.gameObject.SetActive(false);
}
}
}