How can I debug Linux export crash

I have some linux x64 systems (debian based) at hand. One some of them, Unity 5 linux 64 exports run just fine. On others, they exit just after the init sequence (Unity splashscreen).

As they are not exact mirrors but have the same hardware, I think it’s because of some incompatible library versions.

As unity doesn’t provide any info on required runtime libs, how can I find more informations on what goes wrong?

Stack trace :

Native stacktrace:

	/home/user/medias/test_12_unity5.x86_64/test_12_unity5_Data/Mono/x86_64/libmono.so(+0x915e6) [0x7ff5a48265e6]
	/home/user/medias/test_12_unity5.x86_64/test_12_unity5_Data/Mono/x86_64/libmono.so(+0x3483b) [0x7ff5a47c983b]
	/lib/x86_64-linux-gnu/libpthread.so.0(+0xf8d0) [0x7ff5a99a28d0]
	/home/user/medias/test_12_unity5.x86_64/test_12_unity5.x86_64() [0xb03135]
	/home/user/medias/test_12_unity5.x86_64/test_12_unity5.x86_64() [0x70791d]
	/home/user/medias/test_12_unity5.x86_64/test_12_unity5.x86_64() [0x4648ef]
	/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7ff5a817bb45]
	/home/user/medias/test_12_unity5.x86_64/test_12_unity5.x86_64() [0x46ddcd]

Debug info from gdb:


=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

doesn’t give any usefull info as far as I know.

You can get the required libraries of the Unity Linux Standalone with ldd and check the listing there against what your machine has.