im curently working on a game an whenever the player press the H it heals using a medical syringe,but i want to decrease the current value of syringe_number every time after he uses one.
HERE IS MY CODE:
void Update () {
if (health_seryngies_number > max_seryngies_number) {
health_seryngies_number = max_seryngies_number;
}
if (health_seryngies_number < 0) {
health_seryngies_number = 0;
}
if (Input.GetKey (KeyCode.H) && healthsyringe.health_seryngies_number > 0 ) {
decrease_seryngies_number (1);
anim.Play ("healing");
print (health_seryngies_number);
player_controller2.increase_health (30.0f);
player_controller2.update_healthbar ();
}
}
private void decrease_seryngies_number(int amount_to_decrease)
{
health_seryngies_number -= amount_to_decrease;
}
}