How can I destroy a Gameobject from a list at a specific index

Ok so I’m trying to simplify a random level generator. in my scene I have a couple rooms which will be called to instantiate at a certain position when the trigger is passed. The generation code works fantastic but it all get’s added to a list that I then want to destroy the gameobject at index 0 of the list when the index gets to 3. I can seem to remove it just fine from the list but no matter what I try I can’t seem to destroy that game object.

here’s my script

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class IRGenScript : MonoBehaviour {

public GameObject[] availableRooms;
public List<GameObject> currentRooms;
public GameObject roomtoRemove;
private float roomWidth;

private int myLayerMask = 1 << 10;
private Vector3 positionRoom;

void Start ()
{

}

void Update()
{

}
void OnTriggerExit2D (Collider2D generator)
{
	Destroy (generator.gameObject);
	RaycastHit2D hitdown = Physics2D.Raycast ((GameObject.Find ("Camera target").transform.position) , Vector2.down,Mathf.Infinity, myLayerMask);
	if (hitdown.collider != null)
		positionRoom.y = hitdown.collider.transform.position.y;

		if (generator.transform.tag == "Room End") {
			int randomRoomIndex = Random.Range (0, availableRooms.Length);
			GameObject room = (GameObject)Instantiate (availableRooms [randomRoomIndex]);
			room.transform.position = new Vector2 (transform.position.x, positionRoom.y + 2);
			currentRooms.Add (room);
			List<GameObject> roomsToRemove = new List<GameObject> ();
		if (currentRooms.Count.Equals (3))
			currentRooms.RemoveAt (0);
	

	}

}

}
and it’s connected to the player.

fapawel · yesterday 1 Unlike Share
You’re first calling Destroy on the generator object and then You check it’s tag (lines 21 and 26). to destroy the room just Call Destroy(currentRooms[index]) before removing it from list (line 33).