How can I destroy all of the clones? It destroys only one instead of all of them,How can I destroy all of the clones? It destroyes only one clone instead of many

private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag(“Wall”))
{
for (int i = 1; i <= 16; i++)
{
GameObject Clone = GameObject.Find(“Spikes(Clone)”);
if (Clone)
{
Destroy(Clone);
}
}

            if (x > 0)
            {
                x = -(x + 0.001f);
                Instantiate(Spikes, new Vector3(-7.75f, 3, 0), Quaternion.AngleAxis(270f, Vector3.forward));
                Instantiate(Spikes, new Vector3(-7.75f, 2, 0), Quaternion.AngleAxis(270f, Vector3.forward));
            }
            else
            {
                x = -(x - 0.001f);
                Instantiate(Spikes, new Vector3(7.75f, 3, 0), Quaternion.AngleAxis(90f, Vector3.forward));
            }
                points++;
            }

for (int i = 1; i <= 16; i++)
{
GameObject Clone = GameObject.Find(“Spikes(Clone)”);
if (Clone)
{
Destroy(Clone*);*
}
}
Just add this ** Destroy(Clone_);**_