I want text to be traced via touch input in a 2D game and need to know if the finger leaves contact with text. I am creating the text with a text mesh but it doesn’t seem like there is anyway to do this without manually making polygon colliders. Also, I don’t want to make the text with a sprite instead. I will have upwards of 100 prefabs that need this and making these by hand would be very time consuming. I already checked the asset store but couldn’t find any free assets that would help with this. Does anyone know how I could do this?
My guess is that you won’t even be able to get away with polygon colliders if you’re targeting a mobile device. Unless, perhaps, your game only features a few of these. You probably will have to use even cheaper colliders to do what you want.
Use a box collider unless there is some really important reason you need precise hits.
If the latter, I would suggest you render the text to an offscreen buffer with a black background. Then check the touch point in the ofscreen image to see if its is black or not.
The best way is to use BoxCollider or edge collider to detect collision.
if you want complex solution then you can use positions of TextMesh and and otherObjects with co-relation of mesh sizes and that position interacts means collision occured.