I’m trying to upgrade a part of my script, disabling rigidbody gravity on all objects hit then raise their y axis while shift is held down. Everything works, except gravity.
Before I added the disableGravity, it worked perfectly. Holding down shift increased their y axis more and more until I let go (I have another part of my script increasing the variable TakeOffCharge).
Now with the disableGravity, all objects even without rigidbody flies up. How can I fix this?
var explosionPos : Vector3 = transform.position;
var colliders : Collider[] = Physics.OverlapSphere (explosionPos, radius);
for (var hit : Collider in colliders) {
if (hit.rigidbody && Charging == true && hit.transform.tag != "Player")
hit.rigidbody.useGravity = false;
hit.transform.position.y += TakeOffCharge * Time.deltaTime;
}
Thanks in advance.