How can I determine if a Scene exists in a Project?

I'm working on what is intended to be an arcade-style, simple, streaming web game. When the last level is reached, I want to be able to reload the first (with a difficulty modifier, of course) and continue play. Each level is its own scene and I'm having no problems loading the next level until I reach the last one.

I'm unable to find any way to programmatically determine when I'm out of scenes. Since I can't tell when I run out, I can't tell when I need to go back to the first one. The current code I have to load the next level is:

if(Application.CanStreamedLevelBeLoaded(LevelNumber.ToString()))
   Application.LoadLevel(LevelNumber.ToString());

Where `LevelNumber` is an `int` representing the level number to load next. Is there a way to check is a Scene with a given name exists within the Project so I can set `LevelNumber` back to 1 when I have no more available levels?

I am aware that I could set another variable representing the maximum number of levels there are but I'd prefer to have the program itself handle it so I can include or exclude levels for various builds (for testing and otherwise) without having to remember to change a game constant.

Curiously, this works also with standalone scenes:

Application.CanStreamedLevelBeLoaded

Application.levelCount will give you how many levels there are. Then you just need to check if the current level is < levelCount

Also - why're you using the string version of the LoadLevel instead of the int one?