As the title says, are there any ways for me to disable all the enemies in the scene from a script? There is no way for me to get component from GameObject.FindGameObjectsWithTag()
make a static var something like this
static var enemiesON : boolean = true;
when you want to disable them do this:
//this is an exemple
if (Input.Getkey(KeyCode.A))
enemiesON = false