Hello everybody,
I made basic unit for the jumping system. I really need a coyote jump time and set it 0.1 sec. But i dont want to player able to double jump. If i pressed jump twice (<coyote jump timer) of course the player can make a double jump. How can handle this issue, if a pressed the second time it can not able to jump for a while (>coyote jump timer).
Notes: Isgrounded unit is only checking bool and jumping move is only add impulse to y axis.
Kindly thank for your help .
did you try making a boolean variable check if false before jumping then set it true when jumpig
Character Controller Move - it determines the grounding of the object