i’m using “cinemachine virtual camera” with “cinemachine Input Provider”
(Add Extension)
and binding XY Axis to new input system Input Action
It works well.
However, the problem is as follows.
If i disabled “Player”(binding input action) in script, cinemachine’s aim still works.
Even if i turn off(disable) the input provider component on inspector, it still affects.
How vcam’s aim still works?
I want to temporarily prevent input that affects the cinemachine aim.
What is the appropriate way?