How can I do an Enemy while He's walking his HEAD always see the Target?

When I’ll do with LookAt(target) the Head doesn’t work, because in the Enemy GameObject He has an animator where the head move with his walk animation, if I deactive it the head works…

Enemy Class

void Start() {
headEnemy = GameObject.FindObjectWithTag(“head”).transform;
}

void update() {
headEnemy.LookAt(target.position);
}

@Dylanrey

try using the late update.