Hi, I’ve been trying to get a ray to draw in the direction a cube is facing but I don’t understand how. The reason I’m trying to do this is because I’m making a random moving AI that will rotate in a random direction and move forward.
Here is my code:
if( counter <= 0){
counter = 100;
dir = Random.Range(0,360);
transform.eulerAngles=new Vector3(0,dir,0);
print("change");
}
else
counter --;
Debug.DrawRay(transform.position,new Vector3(transform.position.x,transform.eulerAngles.y,transform.position.z));