how can i draw many (1000+) sprites


I want to draw thousands of sprites (small ship - 1 gfx < 10kb)
but when i have 200 on my screen the fps gets single digit.
This is for a small space game where many ships are moving around.
When i have 20 objects everything is fine.
Even if i use a untextured sphere instead of the sprite, after 250 or so, the
fps is dropping low…

How can i achieve to draw lots of (moving) objects in one scene?


Put them all on a single texture/material, and map them via UV Meshes. It’s pretty much work doing it manually. But you can also buy the 2D Toolkit from Asset Store for ~50 EUR, which will merge the single sprites into a bigger atlas.