I have a shader like this:
And a Material that uses the shader:
As you can see, the “select texture” button is greyed out and drag and dropping textures doesn’t work either. The only way to edit the material texture I have found is, changing the texture in the shader. I am following this tutorial by Sirhayan and he is using just one shader for all his materials. How can I create different materials with different textures without creating a new shader for every single one?
I am using Shadergraph as opposed to the tutorial, which uses SaderForge.
I have tried deleting the Texture 2D Asset Node or setting it to different settings but nothing I do seems to change this behaviour.
I am using a PBR Shader in order to use Shadergraph.
Thank you for your time.