if (creditpage == true){
GUI.Label (new Rect(Screen.width/2f,Screen.height/6f, 30,30), "This Game was brought to you by...", MenuStyle);
GUI.Label (new Rect(Screen.width/2f,Screen.height/4f, 30,30), "Person1", MenuStyle);
GUI.Label (new Rect(Screen.width/2f,Screen.height/3.4f, 30,30), "person2", MenuStyle);
GUI.Label (new Rect(Screen.width/2f,Screen.height/2.95f, 30,30), "person3", MenuStyle);
GUI.Label (new Rect(Screen.width/2f,Screen.height/2.60f, 30,30), "person4", MenuStyle);
GUI.Label (new Rect(Screen.width/2f,Screen.height/1.5f, 30,30), "With help from person", MenuStyle);
if(GUI.Button (new Rect(Screen.width/1.25f, Screen.height/1.25f, Screen.width/7,Screen.width/7), "Back", MyStyle)){
creditpage = false;
startbutton = true;
}
}
How can i edit this code so that the text will scroll upwards? This is on a button so it doesn’t open in a different scene.
Thanks for any help.