hi so, i have a prompt script and so, the player starts a killing animation and its movement component disables, so it can play that animation but when the animation ends i dont know how to turn it on again on the script, i need help really fast. Please. `
case PromptType.Attack:
Player.GetComponent<MovementPC>().enabled = false;
Player.GetComponent<Animation>().CrossFade("f02_knifeStealthA_00");
Player.GetComponent<Animation>().Blend("f02_yanderePose_00", 100f);
Vi.GetComponent<Animation>().Play("f02_knifeStealthB_001");
AttackSound.Play();
Debug.Log("Entered Attack type!");`