How can I enable and disable scripts at runtime?

Im trying to disable two different scripts during runtime, in this case I need to diable the mouse Look and playerMovementV1 script on the player object. How would I do this?

Things are different now in Unity 5
Its simple … First you have to get that component and then get access to its script…

GameObject.FindGameObjectWithTag (“YOUR GAME OBJECT”).GetComponent ().enabled = false;