How can I export 3D data from the walking Ethan at regular intervals?

I need some figures of the walking human for 3D zoetrope, so I want to export 3D data from animating ThirdPersonCharacter at regular intervals ( You can know what the 3D zoetrope is from this video → Pixar's Zoetrope - YouTube ). Now, I’m using “Ethan” and “HumanoidWalk” motion. How can I do it? thanks.

You can export the current skinned mesh of a skinned mesh renderer using SkinnedMeshRenderer.BakeMesh():

using UnityEngine;
using UnityEditor;
public class BakeAnimationMeshes : MonoBehaviour {
	public float interval;
	public Animator animator;
	public SkinnedMeshRenderer skinnedMeshRenderer;
	void Start() {
		float length = animator.GetCurrentAnimatorClipInfo(0)[0].clip.length;
		Mesh mesh;
		for (int i = 0; i < length / interval; i++) {
			animator.Update(interval);
			mesh = new Mesh();
			skinnedMeshRenderer.BakeMesh(mesh);
			AssetDatabase.CreateAsset(mesh, "Assets/BakedMesh[" + i + "].asset");
		}
	}
}

Be careful, this script will spam your Assets folder with one mesh for each step. Without changes I recommend using it only in an otherwise empty project.