How can i export animations from Blender to Unity...

Hi…

well, until now, i have exported the character with all its animations into a FBX file to Unity, then i split all the animations in the FBX importer options… the problem is that i have now TOO much animations!, the FBX file is having animation conflicts, the timeline in Blender is really long, and after the frame 350, the animations don´t work, so, i think better to export separately the animations one per one, what format do you use to export ONLY the animations??..

I´m using Blender 2.60 and Unity 3.4.2f2
Thanks…

Just split them up into several different actions in blender, and they’ll all be imported in properly. Its really easy. O.o

Thanks for answering, so do you mean by separating each animation by actions right?.. after that, what do you select to export only the animation and not the mesh, the armature only?..or do i must to unselect all and export ?. and what format do you use?. Thanks :wink: