Hi…
well, until now, i have exported the character with all its animations into a FBX file to Unity, then i split all the animations in the FBX importer options… the problem is that i have now TOO much animations!, the FBX file is having animation conflicts, the timeline in Blender is really long, and after the frame 350, the animations don´t work, so, i think better to export separately the animations one per one, what format do you use to export ONLY the animations??..
I´m using Blender 2.60 and Unity 3.4.2f2
Thanks…