How can I find out the poly count of many models?

I made many models, but I did not remember the poly count of any of them, how can I quickly find out the number of polygons in each of these?

-Edit-

I made a Polygon counter script; it generates a txt file containing polygon counts of all referenced game objects mesh inside the assets file.

using UnityEngine;
using System.IO;
using System.Collections.Generic;
using System.Linq;

public class PolyCount_Counter : MonoBehaviour
{
    public StreamWriter swriter;

    public GameObject[] targetObjs;

    public List<Vector3> currentMeshBaseVerticesList;

    // Execute in play mode.
    [ContextMenu("WRITE ALL REFERENCED OBJECTS MESH POLYCOUNTS")]
    void inputWriter() // write every keycodes to input.txt file in order
    {
        string path = "Assets/TotalVerticlesAndTrianglesOfAllModels.txt";
        FileStream fs = new FileStream(path, FileMode.OpenOrCreate);
        swriter = new StreamWriter(fs);
        for (int i = 0; i < targetObjs.Length; i++)
        {
            int triangleCount = targetObjs*.GetComponent<MeshFilter>().sharedMesh.triangles.Length / 3;*

int verticleCount = targetObjs*.GetComponent().sharedMesh.vertexCount;*
targetObjs*.GetComponent().sharedMesh.GetVertices(currentMeshBaseVerticesList);*
currentMeshBaseVerticesList = currentMeshBaseVerticesList.Distinct().ToList();
Debug.Log(i + ". " + targetObjs*.name + ", Vertices(Base) : " + currentMeshBaseVerticesList.Count + ", Vertices(In Unity Editor) : " + verticleCount + ", Triangles : " + triangleCount + ".
");*

swriter.WriteLine(i + ". " + targetObjs*.name + ", Vertices(Base) : " + currentMeshBaseVerticesList.Count + ", Verticles(In Unity Editor) : " + verticleCount + ", Triangles : " + triangleCount + ".
");*

}

swriter.Close();
}

}

Maybe this other answer is what you’re looking for.

If you want the total sum of all models’ poly count I guess you can make an inspector window that looks at all the models inside a folder and print the total but that’s just a guess.