I am working on an Android version of a Unity 3.5-based racing game that three teammates and I successfully built and published for iOS.
I have now built the Android version of the game. And right away I am seeing a ‘rippling’ problem with some of the fixed objects in the game, when I pass by them in my player ship.
The objects are two types: a building type and a floating billboard type placed in front of the building type. The shaders for the objects are self-illuminated/diffuse for the building and self-illuminated/vertex lit for the billboard.
I have posted a video capture of the problem when I ran the game on my LG Revolution device (Android 2.3.6) here:
http://www.spacegt.com/Android_Display_Issue/video_Nov_19_2012_0.mp4
The two white billboards that have the problem are to the right of the track, and the problem with the buildings is most obvious where they intersect the city base below them to the left of the track.
I will happily provide any additional info required.