using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EasyAI : MonoBehaviour {
public float fpsTargetDistance;
public float enemyLookDistance;
public float attackDistance;
public float enemyMovementSpeed;
public float damping;
public Transform fpsTarget;
Rigidbody theRigidBody;
Renderer myRender;
void Start () {
myRender = GetComponent ();
theRigidBody = GetComponent ();
}
void Update () {
fpsTargetDistance = Vector3.Distance (fpsTarget.position, transform.position);
if(fpsTargetDistance<enemyLookDistance){
myRender.material.color = Color.yellow;
lookAtPlayer();
print(“Look At The Player”);
}
}
void lookAtPlayer();{
Quaternion RotationDriveMode = Quaternion.LookRotation(fpsTarget.position - Transform.position);
}
}