private var moveForward : float = 0;
private var moveSideways : float = 0;
var jumpForce : float = 3;
var moveSpeed : float = 20;
function FixedUpdate () {
moveForward = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
moveSideways = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
rigidbody.velocity = transform.TransformDirection(Vector3(moveSideways,Rigidbody.velocity.y,moveForward));
transform.Rotate(Vector3(0,Input.GetAxis("Mouse X"),0));
if (Input.GetButtonDown ("Skok")){
rigidbody.velocity.y += jumpForce;
}
}