How can i fix this rendering issue with my android build on unity 5.3?

I have provided two snapshots one from my pc and another on my android device. I have created a low poly terrain of resolution 2048x2048. I have increased the far range of my camera. Could anyone from community help me with this?


63177-prob1.png

i faced the same issue.Closing and Reopening Unity and rebuilding again solved for me.

Figured out the answer.
It was the LOD Group settings that the Poly world assigns to each quad. Just had to increase the LOD group percentage in order to increase the visibility range.
That fixed it!!!