So I noticed some weird issues with synchronisation between sound and animations with my timeline animations.
I’ve not tested this on a build, but in the editor, if there’s a little bit of lag at some point while the timeline is playing, after the lag, the timeline will resume at the next keyframe. However, the audioclip meanwhile kept going, and this causes the animation not to be in sync with the sound anymore.
Is there a way to force timeline to respect realtime, or at least to catch up in some way when it’s behind?