Here is the code that is working if my boxCollider has no parent gameObject.
public Vector3[] GetColliderVertexPositions (GameObject obj)
{
BoxCollider b = obj.GetComponent<BoxCollider>(); //retrieves the Box Collider of the GameObject called obj
Vector3[] vertices = new Vector3[8];
vertices[0] = obj.transform.TransformPoint(b.center + new Vector3(-b.size.x, -b.size.y, -b.size.z) * 0.5f);
vertices[1] = obj.transform.TransformPoint(b.center + new Vector3(b.size.x, -b.size.y, -b.size.z) * 0.5f);
vertices[2] = obj.transform.TransformPoint(b.center + new Vector3(b.size.x, -b.size.y, b.size.z) * 0.5f);
vertices[3] = obj.transform.TransformPoint(b.center + new Vector3(-b.size.x, -b.size.y, b.size.z) * 0.5f);
vertices[4] = obj.transform.TransformPoint(b.center + new Vector3(-b.size.x, b.size.y, -b.size.z) * 0.5f);
vertices[5] = obj.transform.TransformPoint(b.center + new Vector3(b.size.x, b.size.y, -b.size.z) * 0.5f);
vertices[6] = obj.transform.TransformPoint(b.center + new Vector3(b.size.x, b.size.y, b.size.z) * 0.5f);
vertices[7] = obj.transform.TransformPoint(b.center + new Vector3(-b.size.x, b.size.y, b.size.z) * 0.5f);
return vertices;
}
If it has a parent and the parent rotated, scaled, etc the above code just not working . What is the fix for this?