Hi, guys
In my game, I need download some images from remote server.
In my script, I want those images be RGB24, which is smaller than ARGB32.
I used UnityWebRequestTexture.GetTexture to fetch those images from server, but no matter “JPG” or “PNG” I used, when I get the texture via uwr.downloadHandler.texture, the fomat always be ARGB32.
May I ask is there any way to get a RGB24 format texture from remote server?
Thanks !