how can I get a script of the same game object?

Hi everyone, I started to use unity for some months ago. I usually have problem about using GetComponent…
In this case I’m using the FPS interface (so, scripts like : FPS input controller + Character Motor + Mouse Look) and I see that into the first and the second they are able to communicate using for example (into FPS Input Controller)

private var motor : CharacterMotor;

// Use this for initialization
function Awake () {
motor = GetComponent(CharacterMotor);

I try to do the same into MouseLook, but it is in C# and I have some problem… so I tried to enter in Mouse Look from Character Motor (with javascript), using similar code of before but it can’t recognize MouseLook :

Assets/Standard Assets/Character Controllers/Sources/Scripts/CharacterMotor.js(242,26): BCE0018: The name ‘MouseLook’ does not denote a valid type (‘not found’).

Thanks in advance! =)

Javascript and C# scripts compile in different orders, you could always create a c# version of the mouse look script and then reference it. You can find a smooth mouse look script in c# for unity from here:

Okay I think I understand your question. I’ve had issues with this too, but I’ve found a way to fix it. I think you said you are using C#, so this is what I do:

I make a public transform variable just to hold the gameobject that the script you want to access is attached to.

public Transform target;

Then in the start function you set the script up like this:

void Start(){
		scriptVariable = target.GetComponent<NameOfYourScriptHere>();

Then when you want to use something from that script, like a variable or something, you just use

scriptVariable.randomVariable = 1;

Depending on the name of your script and variables. I am pretty sure that answers your question, it was kind of hard for me to understand. If I am way off, just let me know and I’ll come remove my answer so you have a better chance at getting a right answer.