How can I get a transform to follow an animated transform without stuttering?

I have this game where you move along a path made of tiles. Some of these tiles are animated moving back and forth. When you go on the tile, the player transform should move with it.

Right now I am setting the player’s transform parent to the animated transform. It works, but I get stuttering. Is it due to update and animation being called at different times? How can I resolve this?


Turns out it was the camera following script that needed to be updated. Problem solved.

Try to update the player using LateUpdate(), this method is called after the Animation.