Hello, I’m using Unity Localization Package (version 1.4.3). And I want to get an ID number of localization, which my game is using by the moment.
I’ve seen this solution on unity forum:
https://forum.unity.com/threads/how-to-get-the-current-locale-the-game-is-using.1276523/
But there The Questioner gets string
Locale Identifier
, but not a number, that I need.
I know, that I can set a locale by this code:
LocalizationSettings.SelectedLocale = LocalizationSettings.AvailableLocales.Locales[localeID];
But I do not know how to get that value or maybe I can’t get that value at all.
So, I will be very greateful if someone answer my question.