I’ve been looking at a few videos on FPS Movement and one common thing that I’ve seen is people trying to replicate Quake III movement. Based on what I’ve seen, it looks very fun and I was wondering how do I make something like it?
Quake 3 is open source so you can check the code, or check here - GitHub - WiggleWizard/quake3-movement-unity3d: A port of the Quake III strafe jumping mechanics to Unity3D.
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