How can I get my bullet to shoot the other way when I face left. 2d

Here is the code:

public class Weapon : MonoBehaviour
{

public Transform firePoint;
public GameObject bulletPrefab;


// Update is called once per frame
void Update()
{
    if (Input.GetButtonDown("Fire1"))
    {
        Shoot();
    }
    
}

void Shoot()
{
    Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);

}

And for the bullets:

public class Weapon : MonoBehaviour
{

public Transform firePoint;
public GameObject bulletPrefab;


// Update is called once per frame
void Update()
{
    if (Input.GetButtonDown("Fire1"))
    {
        Shoot();
    }
    
}

void Shoot()
{
    Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);
}

}