I’m making a game for a class, and I want the player to move left and right using the arrow keys, and jump when pressing the up key (Mario style). It moves horizontally just fine, but I have no idea how to get it to jump as well. Here’s the script currently on my sprite:
using UnityEngine;
using System.Collections;
public class BoyController : MonoBehaviour {
[HideInInspector]
public bool jump = false;
public float moveForce = 365f;
public float maxSpeed = 5f;
public float jumpForce = 1000f;
private Transform groundDetector;
private bool grounded = false;
void Awake()
{
// Setting up references.
groundDetector = transform.Find("GroundDetector");
}
void Update()
{
// The player is grounded if a linecast to the groundcheck position hits anything on the ground layer.
grounded = Physics2D.Linecast(transform.position, groundDetector.position, 1 << LayerMask.NameToLayer("Terrain"));
// If the jump button is pressed and the player is grounded then the player should jump.
if(Input.GetButtonDown("Jump") && grounded)
jump = true;
}
void FixedUpdate ()
{
// Cache the horizontal input.
float h = Input.GetAxis("Horizontal");
if(h * GetComponent<Rigidbody2D>().velocity.x < maxSpeed)
GetComponent<Rigidbody2D>().AddForce(Vector2.right * h * moveForce);
if(Mathf.Abs(GetComponent<Rigidbody2D>().velocity.x) > maxSpeed)
GetComponent<Rigidbody2D>().velocity = new Vector2(Mathf.Sign(GetComponent<Rigidbody2D>().velocity.x) * maxSpeed, GetComponent<Rigidbody2D>().velocity.y);
// If the player should jump...
if(jump)
{
GetComponent<Rigidbody2D>().AddForce(new Vector2(0f, jumpForce));
jump = false;
}
}
}