I am doing networked VR and I would like some objects in my scene to be able to be picked up and moved by players. I have given objects that I would like to be tracked local authority (Network Identity and Network Transform). When I run my scene, manipulating an object on a client computer does not update on the server. Players are working well; I am able to see other players moving around. I think the problem may be that the scene objects are not properly registered with my network manager as spawnable prefabs are. Is there a step that I am missing to get objects already present in the scene to update their position on the server?
Here are the settings for my test item:
Network identity is set to local.
Network Transform as a send rate of 9, sync mode is SyncTransform, Rotation Axis is XYZ(fulll 3D), everything else is at default values.
There is no outside code being applied to the object; all settings are made within the inspector.