My scene is not clear, why it is showing these lines ?
How can i get rid of these ?
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Are you talking about the magenta line on the bottom right or about the visible color steps on the ceiling?
That’s usually what you see when you are rendering in 16-bit mode. (Oh, didn’t notice the magenta line, assume that’s something being rendered.)
i am talking about those visible color steps
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Overcompressed images without proper dithering usually end up like that. Try a different type of compression on the textures, or apply some Floyd-Steinberg dithering while reducing the colours in some fancy image editing tool. When a gradient goes from 256 greys to 16 greys, for instance, it’ll end up looking icky like that. Dithering can smooth it over.
from where do i change what ?
lightmap images ? by selecting standalones ?
or every image texture in my project ?
Try different compression formats. If it’s mobile, you typically have RGBA4444 and RGBA2222 formats, but I don’t know if they’re choices in Unity. It’s best to prepare the textures in an image editing tool.
Is the ceiling just a color material or did you use a texture image?
If it’s just a color material you may try the following (not sure if it works but maybe it’s worth a try):
Create an image texture with this color and add some noise (5-7) in photoshop to it. Maybe this makes the steps less visible.
(We used this technique to create smoother gradients on print outs). I attached an example image with a gradient from black to white converted to 16 colors (middle) and add noise (10 in this case) before convert it to 16 colors). As I said, I’m not sure if it helps with the light problem, too.
in my other project this problem is not there with the same room, problem is when i am made it an asset and imported it in my project and yes it has no texture, no color
The problem is only in this project, in other projects if i run the same thing, it works fine
check here
https://www.dropbox.com/s/7mhu5b5p48ia2wc/Screenshot 2014-11-26 10.18.04.png?dl=0
This above project has Direct3D 11* selected,
now if i do the same in my project, i get everything so so bright, for reference see below image -
Have you tried keeping the light a bit closer to the ceiling?
in some cases if the light is a bit far to the ceiling, then we may get these kind of issues after lightmapping.