how can i get rid of this transform.localPosition;?

Hello i know if have asked a lot of questions on this but how can i get rid of this transform.localPosition; and just have it spawn normal with out the need movement of the runner?

 using UnityEngine;
 using System.Collections.Generic;

 public class PlatformManager : MonoBehaviour {

  public Transform prefab;
 public int numberOfObjects;
 public float recycleOffset;
 public Vector3 minSize, maxSize, minGap, maxGap;
 public float minY, maxY;

 private Vector3 nextPosition;
 private Queue<Transform> objectQueue;

 void Start () {
	objectQueue = new Queue<Transform>(numberOfObjects);
	for(int i = 0; i < numberOfObjects; i++){
		objectQueue.Enqueue((Transform)Instantiate(prefab));
	}
	nextPosition = transform.localPosition;
	for(int i = 0; i < numberOfObjects; i++){
		Recycle();
	}
}
  public int maxNumberOfObjects = 40; //Or whatever
  public float spawnDelay = 10f; //Delay between new ones
  float lastTime = 0;

    void Update () {
    if(objectQueue.Count < maxNumberOfObjects && Time.time - lastTime > spawnDelay)
    {
     Transform newOne;
     lastTime = Time.time;
    objectQueue.Enqueue(newOne = (Transform)Instantiate(prefab));
    newOne.gameObject.SetActiveRecursively(false);
   }
   if(objectQueue.Peek() == null)
  {
 Transform newOne;
 objectQueue.Dequeue();
 objectQueue.Enqueue(newOne = (Transform)Instantiate(prefab));
 newOne.gameObject.SetActiveRecursively(false);
nextPosition = transform.localPosition;
}
        if(objectQueue.Peek().gameObject.active == false || objectQueue.Peek().localPosition.x + recycleOffset <   Runner.distanceTraveled)  {
   Recycle();
 }
}
}}

Thanks for the help