If anyone’s watch Sword Art Online then that;s what i want, if not, then here’s a description: the effect i want is for my models to have a shatter effect where the polygons split apart illuminate in a neon blue, and float up into the sky, it doesn’t have to do exactly that that, just seem a a bit like that’s whats happening.
I know this is quite ambitious but i think lots of people would use this and benefit if they could find a way to make it.
Thankyou
The Crafter of Imaginary Worlds
havent seen that sword art online… but check these,
mesh explosion > Unity Asset Store - The Best Assets for Game Making
atomizer > Unity Asset Store - The Best Assets for Game Making
or many of these type,
just need to adjust materials to do the color effect/fading…
All so ille need to make them fall up not, down, any ideas how to do this?
bump
you could try playing around with the gravity as a part of the physics engine, there are examples of games which have local gravity effects built in unity… or if it’s a simple effect just have a script which moves things up and attach it to the gameObjects when they shatter…
thanks,
Lille look itno changing local gravity