I’ve found some very complex workarounds for this, but I’m hoping someone’s found something simpler than this: http://answers.unity3d.com/questions/641006/is-there-a-way-to-get-a-sprites-current-widthheigh.html
I need to get the height of my sprite so I can place another sprite relative to it. Is there a nice simple way of doing this? I’m aware of renderer.bounds but I can’t figure out how to work it. The script reference could do with a few more examples for non-experts like myself.
Thanks very much!
Romano
EDIT: I’m keen not to place it relative to the sprite’s transform.position for boring reasons that’d take a while to explain and complicate matters.