Hello toghether
Is it possible to get the Asset of the scriptableObject? I mean simlilar like this.gameObject
in Monobehaviour?
Example:
public class scrObj : scriptableObject
{
private scrObj _Asset;
void Main()
{
_Asset = this.?????
}
Hello toghether
Is it possible to get the Asset of the scriptableObject? I mean simlilar like this.gameObject
in Monobehaviour?
Example:
public class scrObj : scriptableObject
{
private scrObj _Asset;
void Main()
{
_Asset = this.?????
}
May be I got a solution with https://docs.unity3d.com/Packages/com.unity.addressables
Anybody experienced with? Does it work for my case?
You need this in some editor thing like custom editor window? Or something else?
Yes, need it for a custom editor window and later for giving a reference to the asset in a instantiated gameobject while runtime.
Something like this?
// this instance asset path
var path = AssetDatabase.GetAssetPath(this.GetInstanceID());
Debug.Log("Asset path:" + path);
// Get asset with path
var asset = AssetDatabase.LoadAssetAtPath(path, typeof(ScriptableObject));
Debug.Log("Asset instance id:" + asset.GetInstanceID());
This would be in your scriptable object in this case.
Edit:
“and later for giving a reference to the asset in a instantiated gameobject while runtime.”
Although I don’t know about this part…
Man you are great. It works just fine!
SOLVED
Then why not like my answer