Sure, I am creating an Asset for the asset store, so I don’t know what my customers will create, I am trying to download and have all the keys, in the first load, to present the server data to the user in an object in the inspector.
That way you can have in the game all the options (a pretty UI) and in the inspector, so I can use local data or remote data within a simple interphase.
But I don’t know what kind of info is in the catalogue, I just know the keys, and all the GetDataType returns the same data.
“The Remote Config web APIs require authentication via Unity’s APIs. To authenticate with Unity, use a Unity account with permission to access the appropriate Organization and Project (manage accounts and roles in the developer dashboard). In the POST payload below, replace [username] and [password] with your Unity account login information.”
I already checked, and I don’t want to ask my users to provide its unity login / pass to my asset so it can get the type data.
Is there another way to get the type of the remote config Keys?
Thanks a lot, it is easy for my own environment and games (like you said, I already know what type is, I created it), not that comfortable to ask for a user
But it’s a one time configuration, and it’s in the developer’s Editor and on their system with their username and password, correct? How are you allowing them to set their keys and values?