I know that in unity 2017 ++ you can get finishes like this, but I would like to take a tutorial to learn how to achieve these finishes.
please
is that made in unity, or concept art?
i think those reflections would require raytracing and that grid could be photoshopped on it(?)
i guess better ask the maker,
https://www.artstation.com/artwork/dOP2z1
here some videos