How can I get these colors and lighting in unity?

I know that in unity 2017 ++ you can get finishes like this, but I would like to take a tutorial to learn how to achieve these finishes.
The page and photo that I leave next are of unity.
Thanks, any comments will be well received.

https://blogs.unity3d.com/2019/06/28/the-creative-process-behind-serekh/

please

is that made in unity, or concept art?

i think those reflections would require raytracing and that grid could be photoshopped on it(?)

i guess better ask the maker,
https://www.artstation.com/artwork/dOP2z1

here some videos