Ok so what i have, is a top down game, with a little ship you can fly around.
What I want, is to be able to fly for any distance in any direction, and still run into asteroids.
Obviously I cant instantiate hundreds of asteroids and never delete them - so what Im after is any advice or techniques I could use to create this effect?
What I had thought might work is something like a spawner/catcher system, that is parented to the ship.
So it spawns asteroids off screen, around the player, and then when you move past them, the catcher deletes them, off screen aswell…
Im not sure if this is a convoluted idea though - perhaps there is a better way?
Thanks in advance!